Monday, March 16, 2020

The "Not" Jutland Ship Collection


Some people have drug or alcohol addictions I have model ships ! Not satisfied with all the ships at Jutland (250 for the uneducated) I could only stand withdrawal symptoms for so long before embarking on the lesser "Not" at Jutland collection.

All ships are 1/2400 scale GHQ and a handy guide on how I paint them is avaliable on the link below.

https://yarkshiregamer.blogspot.com/2015/11/12400-ww1-wtj-naval-from-box-to-table.html

So let's have a run down of the new ships starting with Team Britain.


HMS Queen Elizabeth 

The lead ship of a class of Super Dreadnoughts, 3 knots faster than the standard 21 knot Dreadnought, she and her sisters were designed to form a Fast Squadron. With 8 15" guns and 13" armour QE was a formidable force.


Whilst undergoing trials in the Mediterranean she was called up for the Dardanelles Campaign where she served as a flag ship. After that ill fated action QE returned to the Grand Fleet at Scapa, however she missed the big day as the ship was in dock for maintenance.


Later in the 1st World War QE became the flagship of the Grand Fleet and went on to see extensive service in WW2, being badly damaged at Alexandria by Italian Frogmen.


HMS Dreadnought

The ship that started a revolution in Naval Warfare, launched in 1906 she was the first Ship to have a single calibre main armament (12" guns) and steam turbine engines which gave a top speed of 21 knots. Both of which made the existing Battleships or the now Pre Dreadnoughts, obsolete.


Despite the fanfare of Dreadnoughts launch her active career was less auspicious. The ship rammed and sank a U Boat in 1915 but missed Jutland whilst in dock being refitted. After that there was a stint in the home fleet before being scrapped in 1921.


HMAS Australia 

One of three Indefatigable Class Battlecruisers and the only Capital ship in the Australian Navy, she began the war searching for the German East India Squadron before being transferred to the North Sea.


Australia missed Jutland as she was in dock for repair following a collision with her sister ship New Zealand. The Battlecruiser returned to Australia after the war but was scuttled as a result of the Washington Naval Treaty.


HMS Glorious 

A strange beast, the second of three Courageous Class Battlecruisers, armed with 4 15" guns, with a top speed of 32 knots but very thin armour (3" belt).


One thing immediately obvious is the decks, rather than the standard teak decking of the time this class of ship had bare metal decks to save weight and therefore increase speed.


The ship took part in the second Battle of Heligoland Bight but after the war she was converted into an aircraft carrier, the model itself is huge and only just fits on the 120mm base.

The four new British "Capital" Ships 


HMS Drake

The next two ships fall firmly in the "why and when did I buy that" category.


When going through the "to do" box I found this Drake Class Armoured Cruiser but for the life of me I can't figure out where it came from. Coronel I hear you call, but alas no; I already own HMS Good Hope.


But never mind whilst the ship yards are open...... painted up as the lead ship of the Class it adds to my Armoured Cruiser collection. Before WW1 she was stationed in Australia before returning to the UK to be part of the 7th Cruiser Sqn. She was torpedoed in shallow water in 1917.


I love the detail on this ship, a hint of black wash in the recesses works nicely.

HMS Kent 

Lying in the box next to Drake was a Monmouth Class Armoured Cruiser, clearly there has been some sort of Coronel mix up going on as the Class name of that group, famously lost in the South Atlantic battle.


So rather than leave the model unpainted she has been finished and named HMS Kent.


Kent was refitting at the start of the war and spent time in the South Atlantic after Coronel playing a part in sinking the German Light Cruisers Nurnberg (Falklands) and Dresden. She was on the West African coast at the time of Jutland.


That concludes the new additions to Team GB, all I have planned to add are Repulse, Renown, Furious and the mysteriously missing HMS Audacious which I am sure I bought but can't find !

Team German

SMS KΓΆnig Albert


The fourth ship of the Kaiser Class Dreadnoughts she was in dry dock for maintenance at the time of Jutland, a big miss for the High Seas Fleet.



SMS Goeben

I previewed this ship a couple of weeks back, I had been suffering a spot of Painters Block after the rush of the Italian Wars Project but finally managed to drag myself forward and get this model finished to hopefully get the Vallejo flowing again.


Another lovely GHQ model. Goeben was in the Mediterranean at the start of the war and was transferred to Turkey. Our Naval Campaign has historically taken a different route and the ship has been recalled to the 1st Scouting Group, hence the need for the ship.


It's going to be great seeing her go into action alongside her sister Moltke. The German Capital Ships are all done now and I have some early Pre Dreadnoughts and Armoured Cruisers on the go (from Tumbling Dice) so look out for a review on those soon.

Konig Albert firing it's front turrets
Out of interest I took a picture is Queen Elizabeth next to Dreadnought, it's amazing to see the two ships side by side in the same scale, Dreadnought as we know was a revolution but look how far things moved between 1906 and 1914. The sheer size of QE paints a real picture.


Sunday, March 15, 2020

Watch Out! Hedgewars Releases Long-Awaited V1.0.0



Have you heard of Hedgewars? What began as a simple attempt to clone Team 17's Worms Armageddon has evolved into one of the most polished and community driven libre game projects on the scene. After more than ten years of continuous development the project is finally celebrating the release of version 1.0.0.

Boasting full campaign support, several online multiplayer modes, full customization, and mod support, Hedgewars is without a doubt an impressive endeavor that rivals its source of inspiration in many levels. So whether you are a Worms Armageddon fan or if you are just looking for some online turn-based fun, we definitely recommend a download.

Code license: GPLv2

Art license: GFDLv1.2 and GPLv2

Comments about this article? Post them here.


Thursday, March 5, 2020

Storium Theory: A Shadow In The Light

I've written a bit about this before, but today I'd like to discuss one of the most fun things that I've found to do on Storium - ending a challenge with a Strong ending by playing a Weakness card.

Sometimes, you find yourself with a really fascinating opportunity on Storium. You're writing the final move on a challenge, and it is definitely going Strong - there's only one card slot left, for instance, and at least 2 more Strong cards have been played than Weakness cards, so even if you play a Weakness card, it's still going to be 1 up on Strong.

These are amazingly fun writing opportunities, and I encourage you to make the most of them.

Play a Weakness card...and make it just as Weak as you normally would! Your character screws up, or stumbles, or otherwise expresses his Weakness. It's just that in the end, the challenge succeeds despite him.

Don't have his Weakness lead him to victory - instead, have victory happen despite his weakness.

The other characters' efforts succeed. They win the day. He almost screws things up for everybody...but they'd done well enough before that point that it didn't end up mattering.

This is one of your best possible opportunities to make someone else...or everybody else...awesome.

You can take the time to build up how well someone else did. You can show how the situation is set up perfectly to go to the Strong outcome. Then, you take it one step farther - you show how you make a mistake, how you screw things up...but because things were set up so well to begin with, or because someone else is doing what they're doing and doing it so well, things go right anyway.

It isn't luck. It isn't happenstance. It's the efforts of the other characters involved, acting along the lines they've acted in prior to your move, using the Strengths they've put down before. You nearly mess everything up...but they either save the day, or have already put things in such a good state that your screw-up is a drop in the bucket.

Some of my favorite moves on Storium have been the points where I've had the opportunity to write this way: Where I could show just how good the other characters have been in a challenge by having my character seriously screw up...but letting the group win the day anyway. The other players feel great because you gave them recognition and made them look like a million bucks...and you? You get a really, really powerful character moment out of it.

You can hit your character hard from a moment like this - a moment where everyone else looks good, and he looks bad. You can use it to push him to change. You can inspire a difference in attitude. Maybe it's negative - feelings of inferiority or questioning of his skills. But maybe it's positive - a new respect for other characters, or the discovery of a mentor who can help him exceed his current limits.

So when a moment like this comes up in a story, don't just toss out a Weakness card just to get rid of one. Don't look at it that way. Look at it as a great opportunity to really make other people look good, and to really draw comparisons between your character's failings and someone else's strengths. This is an excellent, amazing chance to develop your character and make other people look their best at the same time. Take advantage of it!

Martins Living Room



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Wednesday, March 4, 2020

Gaming At Little Wars In April!

Little Wars is the annual wargaming convention produced by the Historical Miniatures Gaming Society of the Midwest (HMGS-Midwest). It's a great time and very inexpensive too. $40.00USD for three days of great miniatures games of all types - can't beat that!

I'm the guy who usually runs fantasy games in the middle of a lot of historical gaming (Heh) and this year is no different. I'm running a game a day, starting at 11am each day. Here's what's on tap.

Rescue of Hommlet - Friday, 11am - Grand Ballroom Space 7

If you've been reading my blog for the past few weeks, you've seen the preparation I'm making for my GaryCon debut of this Greyhawk-related scenario. Set at the beginning of the venerable module T1 - Village of Hommlet, it sets up an RPG/wargame hybrid scenario. The picture to the left there is the model I've made of the Moathouse. I'm doing this same game at Little Wars

The blurb reads: A discrete summons has reached your ears, for the good people of Hommlet are in fear for their lives! A militia of foul brigands from Nulb have been spotted near the old Moathouse of ill reputation! What evil lurks there and beyond? Find out, brave heroes, using Chainmail (and a bit of Original D&D)

Chaos War in the Dungeon! - Saturday, 11am - Grand Ballroom Space 9

For the fourth year in a row, I'm running Chaos Wars at Little Wars! This year, I'm bringing some fun terrain and an interesting scenario - fighting a desperate battle underground! This isn't your usual dungeon crawl, this a dungeon BRAWL!

The blurb reads: Go underground in dark tunnels and chambers filled with horrors or treasures! Brave Lawful allies fight against foul Bestials! Who will emerge victorious? Fight in a unique terrain setup using Chaos Wars fantasy miniature wargaming rules and all genuine Ral Partha armies!

HOTT Times in Etinerra - Sunday, 11am - Grand Ballroom Space 19

I've paid attention to the games being played at Little Wars and surprisingly, DBA and HOTT are not usually on the event list. This year, I believe that I'm the ONLY DBA/HOTT game there. Which will be great! I'll be bringing my 15mm Human and Orc/Goblin armies and letting players bash each other to pieces!

Here's the blurb: As the Orc and Goblin forces assembled on the horizon, the Human commander gazed nervously from the roof of her castle Stronghold. Would the forces of Weal prevail against the army of Woe? Find out with a fun game of Hordes of the Things set in the Etinerra campaign world. Wizards! Monsters! Oh my!

There's plenty of other great gaming to be had - some SciFi, a lot of historicals. This convention is usually how I scratch my historical itches, so that I don't go and buy a bunch of games and armies and end up never having time for anything else! This year, I'm playing in an American War of Independence game, An Axis & Allies Global game, and a Third Crusades game. And the dealer hall usually vacuums a load of cash from my wallet and credit cards as well.

Can't wait! I hope I'll see you there, come say Hi!

MagicGate: Toxic Misogyny Invades Tabletop Gaming

Tabletop gaming has always had its share of women-hate and male toxicity.

Sexes were historically separated from playing together for thousands of years in order to avoid licentiousness. This was simply an extension of the general separation between the sexes. By the 19th and early 20th century, at least in Europe and the US, the sexes had found ways to mingle by means of parlor games, many of which we would consider overly racy today (a great many of them involved kissing and/or groping, for example).

The last hundred years of tabletop games saw women relegated to "women's divisions" (in Chess, for example), "girls" games (aka pink and/or about makeup and jewelry), or even the kitchen in the belief that they don't have what it takes to play at a man's level. They often don't, if you exclude them from serious training opportunities, exclude them from playing against top players, diminish their desires, goals, and accomplishments, require them to deal with unchecked harassment, and require from them a fanatical devotion to play for endless hours with unwashed, excruciatingly rude, and sexist jerks. Despite this, there are always a few women who are able and willing to complete with many of the top men in any game.

I had hope that in our little corner of the world, harassment would get no worse than that, and hopefully better. While anyone of any sex might get killed playing Dominoes in a Jamaica coffee shop or throwing dice on the streets of Taiwan, tabletop games remain a relatively safe, family-friendly, and gender-mixing activity. Chess, Go, and Bridge have women's divisions, but the majority of their competitions are mixed and relatively safe. Wargaming is a men's club, but it's not toxic to women as far as I know. CCG and RPG events are/were known to attract mostly young male jerks, which scared off some women (see above) but I hadn't thought that these jerks' behavior rose to level of toxicity associated with Gamergate. Unfortunately, I was wrong.

Women are not only harassed, but sexually assaulted at these conventions; the organizers and police are often unable or unwilling to help them. Apparently the CCG and RPG players who grew up  in their little boys' club are now adult enough to feel entitled and powerful enough to join the ranks of the male toxics, white nationalists, and "pickup artists", just like the Gamergate folks. And just as in Gamergate, douches post harassing videos and posts claiming that woman who complain about harassment are lying for the attention, as a result of which teeming hordes of similarly minded jerks harass them more, and more seriously. And when called on it, of course, they post endlessly, harassing everyone with why they are right and everyone else is lying and "missing the point". Ho hum, how familiar.

Seems like this behavior is getting worse, not better, and I can think of a few reasons why. I just wish that they didn't infect my hobby.